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authorIan Romanick <[email protected]>2014-07-08 19:03:52 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:43 -0700
commitc87d09d7f09fe2e734e97e72baabd7c54f7614a9 (patch)
tree3395517ae49f884383155dacf43128dbf2e37b48 /src/glsl/test_optpass.cpp
parenteaa0c7414285ff9d087a961e0d608538b5febba0 (diff)
glsl: Don't allocate a name for ir_var_temporary variables
Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,578,719,715 67,762,208 62,263,404 5,498,804 0 After (32-bit): 52 40,565,579,466 66,359,800 61,187,818 5,171,982 0 Before (64-bit): 74 37,129,541,061 95,195,160 87,369,671 7,825,489 0 After (64-bit): 76 37,134,691,404 93,271,352 85,900,223 7,371,129 0 A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/test_optpass.cpp')
-rw-r--r--src/glsl/test_optpass.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 24c06f11b14..ac3e3f48c51 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -200,6 +200,7 @@ int test_optpass(int argc, char **argv)
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;
+ ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
shader->Type = shader_type;