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authorPaul Berry <[email protected]>2012-11-27 12:26:51 -0800
committerPaul Berry <[email protected]>2012-11-29 11:33:15 -0800
commitdbd6135bc1ba285128ab991c03c4df6fbd6fefe8 (patch)
tree781c0057d2a7fa6dca36b39343dee3884ea650bb /src/glsl/test_optpass.cpp
parent3e163a137be7f9a80ec720903c4bda028de5681f (diff)
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/test_optpass.cpp')
-rw-r--r--src/glsl/test_optpass.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 5ed11702c87..ce5df24d904 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -197,7 +197,7 @@ int test_optpass(int argc, char **argv)
struct gl_context local_ctx;
struct gl_context *ctx = &local_ctx;
- initialize_context_to_defaults(ctx, API_OPENGL);
+ initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;