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authorMarek Olšák <[email protected]>2014-08-03 04:31:56 +0200
committerMarek Olšák <[email protected]>2014-08-11 21:53:57 +0200
commit002211f9eea258acc253528024ee104aa1fcd90d (patch)
treede9c794cf0313358ae483a5701e167404d22b550 /src/glsl/test_optpass.cpp
parent5c69173907e72a0978af5028db336f051ce733b0 (diff)
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/test_optpass.cpp')
-rw-r--r--src/glsl/test_optpass.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index e4878bf15c7..24c06f11b14 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -242,7 +242,7 @@ int test_optpass(int argc, char **argv)
if (!state->error) {
GLboolean progress;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
do {
progress = do_optimization_passes(shader->ir, &argv[optind],
argc - optind, quiet != 0, options);