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author | Iago Toral Quiroga <[email protected]> | 2015-10-01 09:08:20 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2015-10-14 08:11:13 +0200 |
commit | 27dccf097d053b085c498a7bcab47197a5e83525 (patch) | |
tree | 76d76a360c20638612405e323bc6d34149a2fd2a /src/glsl/test_optpass.cpp | |
parent | 9de651b261286f15ae000e4a698587b805b95d2b (diff) |
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.
In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/test_optpass.cpp')
0 files changed, 0 insertions, 0 deletions