diff options
author | Ian Romanick <[email protected]> | 2011-11-21 11:42:37 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-11-22 11:50:19 -0800 |
commit | 151867b422d07b9e5845e95c2ebc30567809edc5 (patch) | |
tree | 135178a787d513f9d143db6225fe54610704cff9 /src/glsl/strtod.h | |
parent | 4ce635c871d00e442efb2b265562685d7edd44ae (diff) |
linker: Remove erroneous multiply by 4 in uniform usage calculation
The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used. Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
Acked-by: Marek Olšák <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/strtod.h')
0 files changed, 0 insertions, 0 deletions