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authorIan Romanick <[email protected]>2013-10-03 15:14:35 -0700
committerIan Romanick <[email protected]>2013-10-22 15:23:30 -0700
commitf094a0f825abd261109ee566a760089dd4da64e6 (patch)
tree067cc33369111db54bcb4497e9199a306d698605 /src/glsl/strtod.h
parentd05202900bcbe2d0bb8dabcbb3048f3a31b82bbd (diff)
glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria. - Fragment shader inputs have an explicit location. - Fragment shader outputs have an explicit location. - Vertex / geometry shader-only varying locations are not used. - Fragment shader uniforms and system values don't have an explicit location. - Fragment shader constants don't have an explicit location and are read-only. - No other kinds of fragment variables exist. It does not verify that an specific variables exist. v2: Use _mesa_varying_slot_in_fs in fragment_builtin.inputs_have_explicit_location. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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