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author | Ian Romanick <[email protected]> | 2012-04-10 10:40:11 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-05-23 11:42:07 -0700 |
commit | b610881317a7775a7ffe5f032099d8b2dc45eff0 (patch) | |
tree | 76bcf256e9998f96236488b940a642ddb35cab6f /src/glsl/strtod.c | |
parent | a2e623054b5d8eafebc7499efe93e4bceae16ead (diff) |
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
The spec requires that samplers be initialized to 0. Since this
differs from the 1-to-1 mapping of samplers to texture units assumed
by ARB assembly shaders (and the gl_program structure), be sure to
propagate this date from the gl_shader_program to the gl_program.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
CC: Vadim Girlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49088
Diffstat (limited to 'src/glsl/strtod.c')
0 files changed, 0 insertions, 0 deletions