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authorEric Anholt <[email protected]>2013-02-22 15:57:25 -0800
committerEric Anholt <[email protected]>2013-03-05 14:25:00 -0800
commitc72cf538173329f639c2b64ef091dbd4a71e0bf6 (patch)
tree193a70e5dac656ee98100e85bd738e8c2d7836f2 /src/glsl/standalone_scaffolding.h
parentf0a191ca0ff197f0f0c00be0b4b94169ec81f71f (diff)
mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.h')
-rw-r--r--src/glsl/standalone_scaffolding.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index 096b2f114c7..0a2cde8a348 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -44,7 +44,7 @@ extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern "C" void
-_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id,
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
/**