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authorJason Ekstrand <[email protected]>2015-01-09 20:01:13 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:20:24 -0800
commit4aa6162f6ecf96c7400c17c310eba0cfd0f5e083 (patch)
treebf3038964219161441349f7881224dc733a937fe /src/glsl/standalone_scaffolding.h
parentdcb1acdea00a8f2c29777ff4078832df9d5b40ce (diff)
nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
This solves a number of problems. First is the ability to change the number of sources that a texture instruction has. Second, it solves the delema that may occur if a texture instruction has more than 4 sources. Reviewed-by: Connor Abbott <[email protected]>
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