diff options
author | Fabian Bieler <[email protected]> | 2014-03-20 22:34:42 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:27 +0200 |
commit | 0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc (patch) | |
tree | 3c3338e418790ec29ec74f22544625da0e454d71 /src/glsl/standalone_scaffolding.h | |
parent | c53aa26379ccee9d53fe1d1ea9bfa26d4d469618 (diff) |
glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.h')
-rw-r--r-- | src/glsl/standalone_scaffolding.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index 895dd2782fb..dc6fb640f15 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -61,6 +61,10 @@ _mesa_shader_enum_to_shader_stage(GLenum v) return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_SHADER: return MESA_SHADER_GEOMETRY; + case GL_TESS_CONTROL_SHADER: + return MESA_SHADER_TESS_CTRL; + case GL_TESS_EVALUATION_SHADER: + return MESA_SHADER_TESS_EVAL; case GL_COMPUTE_SHADER: return MESA_SHADER_COMPUTE; default: |