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authorKristian Høgsberg Kristensen <[email protected]>2015-12-10 12:07:43 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-12-29 10:39:25 -0800
commit1a59aeaebd24e424deae7fb4b3d76b3ad22cf360 (patch)
tree3059248f0573dedf0b0e2dcc4b14e70486538ea3 /src/glsl/standalone_scaffolding.cpp
parent42dd2c028d38570d89323a110f4cbcf75481a0e5 (diff)
mesa: Add core mesa support for GL_ARB_shader_draw_parameters
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 1f69d0dbd2a..e350f702099 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -149,6 +149,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.ARB_shader_draw_parameters = true;
ctx->Extensions.ARB_shader_stencil_export = true;
ctx->Extensions.ARB_shader_subroutine = true;
ctx->Extensions.ARB_shader_texture_lod = true;