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authorIan Romanick <[email protected]>2014-10-20 14:40:34 -0700
committerIan Romanick <[email protected]>2014-10-24 19:54:38 -0700
commitfefead3b63584603278b3388cc9c426a8a44e92c (patch)
tree7e9063dcc09658f5b81d09e2c16d05e932242d32 /src/glsl/standalone_scaffolding.cpp
parent7cbcff06069ad88962115b8b5030e08c74f208cf (diff)
linker: Rely on _mesa_clear_shader_program_data to clear link information
_mesa_link_shader_program already calls _mesa_clear_shader_program_data before calling link_shaders, so this is already done. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 2b76dd17b2a..a635c969515 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -83,6 +83,34 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
return shader;
}
+void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
+{
+ unsigned i;
+
+ shProg->NumUserUniformStorage = 0;
+ shProg->UniformStorage = NULL;
+ shProg->NumUniformRemapTable = 0;
+ shProg->UniformRemapTable = NULL;
+ shProg->UniformHash = NULL;
+
+ ralloc_free(shProg->InfoLog);
+ shProg->InfoLog = ralloc_strdup(shProg, "");
+
+ ralloc_free(shProg->UniformBlocks);
+ shProg->UniformBlocks = NULL;
+ shProg->NumUniformBlocks = 0;
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ ralloc_free(shProg->UniformBlockStageIndex[i]);
+ shProg->UniformBlockStageIndex[i] = NULL;
+ }
+
+ ralloc_free(shProg->AtomicBuffers);
+ shProg->AtomicBuffers = NULL;
+ shProg->NumAtomicBuffers = 0;
+}
+
void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
{
memset(ctx, 0, sizeof(*ctx));