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authorMatt Turner <[email protected]>2013-04-09 16:01:38 -0700
committerMatt Turner <[email protected]>2013-05-06 10:17:12 -0700
commitf99f78e49a10b92e236ee0909eb806d353e1f2e6 (patch)
treec39a6e7e662d48d3ebea0c52020c52ef1fb8d429 /src/glsl/standalone_scaffolding.cpp
parent914d797797b5b835eeaffb56f04a2ca3f2e120b6 (diff)
mesa: Add infrastructure for ARB_gpu_shader5.
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 0c1f52f48c1..3c8f70f9e29 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -104,6 +104,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_lod = true;
+ ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Const.GLSLVersion = 120;