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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit95e03033127f9b93b49301adbf5d4b6ddccfa931 (patch)
tree6ed2ef74a7b9b084052618a0869aeb5b82d05449 /src/glsl/standalone_scaffolding.cpp
parent18123a732b8593bb7add03d1529ace464f46a7ac (diff)
mesa: remove Driver.DeleteShader
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index ea9334fd7b7..f08e2d53506 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -86,6 +86,14 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
}
void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+ free((void *)sh->Source);
+ free(sh->Label);
+ ralloc_free(sh);
+}
+
+void
_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
{
unsigned i;