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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/standalone_scaffolding.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp221
1 files changed, 0 insertions, 221 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
deleted file mode 100644
index d5d214b57cc..00000000000
--- a/src/glsl/standalone_scaffolding.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* This file declares stripped-down versions of functions that
- * normally exist outside of the glsl folder, so that they can be used
- * when running the GLSL compiler standalone (for unit testing or
- * compiling builtins).
- */
-
-#include "standalone_scaffolding.h"
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include "util/ralloc.h"
-#include "util/strtod.h"
-
-void
-_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
-{
- va_list vargs;
- (void) ctx;
-
- va_start(vargs, fmt);
-
- /* This output is not thread-safe, but that's good enough for the
- * standalone compiler.
- */
- fprintf(stderr, "Mesa warning: ");
- vfprintf(stderr, fmt, vargs);
- fprintf(stderr, "\n");
-
- va_end(vargs);
-}
-
-void
-_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
- struct gl_shader *sh)
-{
- (void) ctx;
- *ptr = sh;
-}
-
-void
-_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
- const char *)
-{
-}
-
-struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
-{
- struct gl_shader *shader;
-
- (void) ctx;
-
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
- shader = rzalloc(NULL, struct gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Stage = _mesa_shader_enum_to_shader_stage(type);
- shader->Name = name;
- shader->RefCount = 1;
- }
- return shader;
-}
-
-void
-_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
-{
- free((void *)sh->Source);
- free(sh->Label);
- ralloc_free(sh);
-}
-
-void
-_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
-{
- unsigned i;
-
- shProg->NumUniformStorage = 0;
- shProg->UniformStorage = NULL;
- shProg->NumUniformRemapTable = 0;
- shProg->UniformRemapTable = NULL;
- shProg->UniformHash = NULL;
-
- ralloc_free(shProg->InfoLog);
- shProg->InfoLog = ralloc_strdup(shProg, "");
-
- ralloc_free(shProg->BufferInterfaceBlocks);
- shProg->BufferInterfaceBlocks = NULL;
- shProg->NumBufferInterfaceBlocks = 0;
-
- ralloc_free(shProg->UniformBlocks);
- shProg->UniformBlocks = NULL;
- shProg->NumUniformBlocks = 0;
-
- ralloc_free(shProg->ShaderStorageBlocks);
- shProg->ShaderStorageBlocks = NULL;
- shProg->NumShaderStorageBlocks = 0;
-
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->InterfaceBlockStageIndex[i]);
- shProg->InterfaceBlockStageIndex[i] = NULL;
- }
-
- ralloc_free(shProg->UboInterfaceBlockIndex);
- shProg->UboInterfaceBlockIndex = NULL;
- ralloc_free(shProg->SsboInterfaceBlockIndex);
- shProg->SsboInterfaceBlockIndex = NULL;
-
- ralloc_free(shProg->AtomicBuffers);
- shProg->AtomicBuffers = NULL;
- shProg->NumAtomicBuffers = 0;
-}
-
-void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
-{
- memset(ctx, 0, sizeof(*ctx));
-
- ctx->API = api;
-
- ctx->Extensions.dummy_false = false;
- ctx->Extensions.dummy_true = true;
- ctx->Extensions.ARB_compute_shader = true;
- ctx->Extensions.ARB_conservative_depth = true;
- ctx->Extensions.ARB_draw_instanced = true;
- ctx->Extensions.ARB_ES2_compatibility = true;
- ctx->Extensions.ARB_ES3_compatibility = true;
- ctx->Extensions.ARB_explicit_attrib_location = true;
- ctx->Extensions.ARB_fragment_coord_conventions = true;
- ctx->Extensions.ARB_fragment_layer_viewport = true;
- ctx->Extensions.ARB_gpu_shader5 = true;
- ctx->Extensions.ARB_gpu_shader_fp64 = true;
- ctx->Extensions.ARB_sample_shading = true;
- ctx->Extensions.ARB_shader_bit_encoding = true;
- ctx->Extensions.ARB_shader_draw_parameters = true;
- ctx->Extensions.ARB_shader_stencil_export = true;
- ctx->Extensions.ARB_shader_subroutine = true;
- ctx->Extensions.ARB_shader_texture_lod = true;
- ctx->Extensions.ARB_shading_language_420pack = true;
- ctx->Extensions.ARB_shading_language_packing = true;
- ctx->Extensions.ARB_tessellation_shader = true;
- ctx->Extensions.ARB_texture_cube_map_array = true;
- ctx->Extensions.ARB_texture_gather = true;
- ctx->Extensions.ARB_texture_multisample = true;
- ctx->Extensions.ARB_texture_query_levels = true;
- ctx->Extensions.ARB_texture_query_lod = true;
- ctx->Extensions.ARB_uniform_buffer_object = true;
- ctx->Extensions.ARB_viewport_array = true;
-
- ctx->Extensions.OES_EGL_image_external = true;
- ctx->Extensions.OES_standard_derivatives = true;
-
- ctx->Extensions.EXT_shader_integer_mix = true;
- ctx->Extensions.EXT_texture_array = true;
-
- ctx->Extensions.NV_texture_rectangle = true;
-
- ctx->Const.GLSLVersion = 120;
-
- /* 1.20 minimums. */
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxClipPlanes = 6;
- ctx->Const.MaxTextureUnits = 2;
- ctx->Const.MaxTextureCoordUnits = 2;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
- ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
- ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
-
- ctx->Const.MaxDrawBuffers = 1;
- ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
- ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[2] = 64;
- ctx->Const.MaxComputeWorkGroupInvocations = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
-
- /* Set up default shader compiler options. */
- struct gl_shader_compiler_options options;
- memset(&options, 0, sizeof(options));
- options.MaxUnrollIterations = 32;
- options.MaxIfDepth = UINT_MAX;
-
- for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
- memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
-
- _mesa_locale_init();
-}