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authorChris Forbes <[email protected]>2013-09-26 19:37:30 +1200
committerChris Forbes <[email protected]>2013-10-05 19:16:32 +1300
commit7a4754d7d961b06652cc940c37c4f87a9111dc2a (patch)
tree54e3d8cdf02806dc1502babd4e41ec4878ad2d24 /src/glsl/standalone_scaffolding.cpp
parent6ce4e7672ed4ca2afe47ca5236f3444d4bc83a4e (diff)
glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index b03734c0693..3b64f2cfc24 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -103,6 +103,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
+ ctx->Extensions.ARB_texture_query_levels = true;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_texture_gather = true;