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authorFabian Bieler <[email protected]>2014-03-20 22:34:42 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:27 +0200
commit0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc (patch)
tree3c3338e418790ec29ec74f22544625da0e454d71 /src/glsl/standalone_scaffolding.cpp
parentc53aa26379ccee9d53fe1d1ea9bfa26d4d469618 (diff)
glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 172c6f41570..057ca6ee8a7 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -136,6 +136,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;