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author | Emil Velikov <[email protected]> | 2015-11-27 13:12:59 +0000 |
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committer | Emil Velikov <[email protected]> | 2015-11-29 14:41:40 +0000 |
commit | d37ebed470c6c37abfc6fe42079bff027ff58e9d (patch) | |
tree | 5fe33072a86946b076a999821d7c9510adc3b6eb /src/glsl/standalone_scaffolding.cpp | |
parent | e714c971aea25323579d34d953bb597a5981bafd (diff) |
mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf).
As this function is not user facing (i.e. we don't need to feed back
original length via a callback), we can simplify things.
Suggested-by: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index f3e34c6ff05..1f69d0dbd2a 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -63,7 +63,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, void _mesa_shader_debug(struct gl_context *, GLenum, GLuint *, - const char *, int) + const char *) { } |