diff options
author | Eric Anholt <[email protected]> | 2013-02-22 15:57:25 -0800 |
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committer | Eric Anholt <[email protected]> | 2013-03-05 14:25:00 -0800 |
commit | c72cf538173329f639c2b64ef091dbd4a71e0bf6 (patch) | |
tree | 193a70e5dac656ee98100e85bd738e8c2d7836f2 /src/glsl/standalone_scaffolding.cpp | |
parent | f0a191ca0ff197f0f0c00be0b4b94169ec81f71f (diff) |
mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go
away. We don't assign good IDs to different messages yet, but at least
that's tractable now.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 8c0091e842f..b5ef768bd77 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -60,7 +60,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void -_mesa_shader_debug(struct gl_context *, GLenum, GLuint, +_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, const char *, int) { } |