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authorErik Faye-Lund <[email protected]>2015-07-03 09:46:01 +0200
committerMatt Turner <[email protected]>2015-07-03 10:56:55 -0700
commit83984f134b4a1e2829cb238c404bc82c98be6082 (patch)
treeceed0ee4e4c3f8f7533f30a32a09d3a00e7f709b /src/glsl/standalone_scaffolding.cpp
parent28dda47ae4d974e3e032d60e8e0965c8c068c6d8 (diff)
glsl: add a missing call to _mesa_locale_init
After c61bc6e ("util: port _mesa_strto[df] to C"), "make check" fails due to a missing _mesa_locale_init. Fixup this oversight, by moving the stand-alone compiler initializer inside initialize_context_to_defaults(). Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Erik Faye-Lund <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 00db61e409b..172c6f41570 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -33,6 +33,7 @@
#include <stdio.h>
#include <string.h>
#include "util/ralloc.h"
+#include "util/strtod.h"
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
@@ -191,4 +192,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
+
+ _mesa_locale_init();
}