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authorMarek Olšák <[email protected]>2013-05-02 02:30:44 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:45:01 +0200
commit5e78433eec94fcaa87bdcb2526ec0910a69ed347 (patch)
treeebc6225aacfd5303bcab3422c2b57c8de53fe975 /src/glsl/standalone_scaffolding.cpp
parentd27d29f1a67babd93091d34aae4c2784a8d62f31 (diff)
mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 3c8f70f9e29..8653c4e1eef 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -117,9 +117,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.VertexProgram.MaxUniformComponents = 512;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
- ctx->Const.MaxVertexTextureImageUnits = 0;
+ ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
ctx->Const.MaxDrawBuffers = 1;