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authorJordan Justen <[email protected]>2015-10-23 16:10:02 -0700
committerJordan Justen <[email protected]>2015-11-03 16:44:22 -0800
commit4bc16ad2176efda5f8c59e222b4735ee35c434b5 (patch)
treef8b70b50ab1ba521f1c81660c81e31d7be56f2b9 /src/glsl/standalone_scaffolding.cpp
parentcf3121ed1885b257217dbac24a131dbfd5f8e438 (diff)
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Signed-off-by: Jordan Justen <[email protected]> Cc: Samuel Iglesias Gonsálvez <[email protected]> Cc: Iago Toral <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index eccf094b5cd..fe1d820f2ea 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -120,8 +120,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
shProg->NumShaderStorageBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->UniformBlockStageIndex[i]);
- shProg->UniformBlockStageIndex[i] = NULL;
+ ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+ shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);