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authorDave Airlie <[email protected]>2014-06-11 13:36:12 +1000
committerIlia Mirkin <[email protected]>2015-02-19 00:28:33 -0500
commit277f4d75a74b7b3e3af295e102be8bb5343d85dc (patch)
tree2d44b8aa8eedaedb542228a6247ebc4ac0404841 /src/glsl/standalone_scaffolding.cpp
parent5cc486b4e3a169fd2d82c463ca793e48343daef3 (diff)
glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
v2: add define bit (Tapani Pälli) Patch makes following Piglit tests pass: arb_gpu_shader_fp64/preprocessor/define.vert arb_gpu_shader_fp64/preprocessor/define.frag Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 67b0d0c822c..ad0d75bf8dc 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -127,6 +127,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_stencil_export = true;