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authorOlivier Galibert <[email protected]>2012-04-30 13:19:01 +0200
committerKenneth Graunke <[email protected]>2012-06-07 00:06:00 -0700
commit199771bc325900eb1d3acc7fa03808894a94fdb2 (patch)
tree60d51644d9fb9b6616b09a035a3798dbe6af971d /src/glsl/standalone_scaffolding.cpp
parentf8d40deea5c4abbbf93c2c572ce668a5a25f95e2 (diff)
glsl: Scaffolding for ARB_shader_bit_encoding.
That adds support for activating the extension. It doesn't actually *do* anything yet, of course. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index f15f2d882de..679714e384a 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -79,6 +79,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.OES_EGL_image_external = true;
+ ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Const.GLSLVersion = 120;