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authorPaul Berry <[email protected]>2014-01-08 01:42:58 -0800
committerPaul Berry <[email protected]>2014-02-05 09:03:08 -0800
commit0398b69954eb8e73e9ae663ce200170ff70d216d (patch)
treefb4bf1c166e4fa1b0d6f8a1e4533b58689f9836b /src/glsl/standalone_scaffolding.cpp
parentc85c50997f073993b86c694dda7c18bbaca30bbf (diff)
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
v2: Document that the 3-element array MaxComputeWorkGroupCount is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 475fbd8edc8..6c25010b7d9 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -141,6 +141,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;