diff options
author | Marek Olšák <[email protected]> | 2014-08-03 04:31:56 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-08-11 21:53:57 +0200 |
commit | 002211f9eea258acc253528024ee104aa1fcd90d (patch) | |
tree | de9c794cf0313358ae483a5701e167404d22b550 /src/glsl/standalone_scaffolding.cpp | |
parent | 5c69173907e72a0978af5028db336f051ce733b0 (diff) |
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index abdd83a4408..2b76dd17b2a 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -164,5 +164,5 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.DefaultPragmas.Optimize = true; for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); + memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); } |