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authorIan Romanick <[email protected]>2013-09-11 18:08:23 -0500
committerIan Romanick <[email protected]>2013-10-07 09:59:23 -0700
commitae514416b20e0117d58822253069f594b4a3ee57 (patch)
tree62a033cb2902ac62e4a81f1f1cae660417f08039 /src/glsl/standalone_scaffolding.cpp
parent136568ea184d85e3594079fc0bad07b659ef132e (diff)
glsl_compiler: Enable any extension that any Mesa driver enables
The only GLSL extension that is not enabled is AMD_vertex_shader_layer. I think the standalone-compiler could enable this (as shading language support is complete), but no driver enables it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6aa9382ab37..7a1cf687729 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -90,22 +90,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
+ ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
- ctx->Extensions.ARB_ES3_compatibility = false;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.ARB_shader_texture_lod = true;
+ ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_levels = true;
ctx->Extensions.ARB_texture_query_lod = true;
+ ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.EXT_shader_integer_mix = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;