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authorChia-I Wu <[email protected]>2011-10-23 18:51:06 +0800
committerChia-I Wu <[email protected]>2011-11-03 15:09:44 +0800
commit2903816aadb281716b6c59a5a48aeadb84a08f50 (patch)
tree23f372e51fdf5da3e37f3c3d8051458e340beed7 /src/glsl/standalone_scaffolding.cpp
parentdb73264e1471a594d49ca0bc397cbb6746ee1dce (diff)
glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES. texture2D (and texture2DProj) can be used to do a texture look up in an external texture. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 5cc6c98799b..24cc64ad97b 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -72,6 +72,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
+ ctx->Extensions.OES_EGL_image_external = true;
ctx->Const.GLSLVersion = 120;