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authorMaxence Le Dore <[email protected]>2012-12-24 00:57:37 +0100
committerChris Forbes <[email protected]>2013-10-03 07:55:54 +1300
commit18002d9eda56801794cf471b30cfb9cd79fd167b (patch)
tree996f09ad1d51f934b512f59bb9c0a98ea0b73ed1 /src/glsl/standalone_scaffolding.cpp
parentd3575622b7897c88c62e4f57341c196eb913c960 (diff)
glsl: add texture gather changes
V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6dec205f7ab..b03734c0693 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -105,6 +105,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_texture_gather = true;
ctx->Const.GLSLVersion = 120;