diff options
author | Maxence Le Dore <[email protected]> | 2012-12-24 00:57:37 +0100 |
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committer | Chris Forbes <[email protected]> | 2013-10-03 07:55:54 +1300 |
commit | 18002d9eda56801794cf471b30cfb9cd79fd167b (patch) | |
tree | 996f09ad1d51f934b512f59bb9c0a98ea0b73ed1 /src/glsl/standalone_scaffolding.cpp | |
parent | d3575622b7897c88c62e4f57341c196eb913c960 (diff) |
glsl: add texture gather changes
V2 [Chris Forbes]:
- Add new pattern, fixup parameter reading.
V3: Rebase onto new builtins machinery
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6dec205f7ab..b03734c0693 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -105,6 +105,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_texture_query_lod = true; ctx->Extensions.ARB_gpu_shader5 = true; + ctx->Extensions.ARB_texture_gather = true; ctx->Const.GLSLVersion = 120; |