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authorChris Forbes <[email protected]>2014-01-25 18:24:18 +1300
committerChris Forbes <[email protected]>2014-06-22 16:52:15 +1200
commitfcc9b4c15e150651c75d2cd9c8b815809ef28289 (patch)
tree5f47d198b713e6d47da1a319a39ad02f5709cac1 /src/glsl/standalone_scaffolding.cpp
parent51c82bddefb5db15ef1a6c3fa5d7a12e3161100a (diff)
glsl: Add extension plumbing for ARB_fragment_layer_viewport
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6c25010b7d9..809732c7e3d 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -98,6 +98,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
+ ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;