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author | Ian Romanick <[email protected]> | 2013-09-10 10:22:47 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-09-19 16:29:44 -0500 |
commit | be8963a18fc42b2b7cab40ea322ac249d7872530 (patch) | |
tree | 049056d21971a90a5d2ebffbd99ef93e25fff387 /src/glsl/standalone_scaffolding.cpp | |
parent | df371e2b1b46cd8a8919dda8f387ec75a024f8f7 (diff) |
mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
0 files changed, 0 insertions, 0 deletions