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authorDave Airlie <[email protected]>2012-11-03 20:43:17 +1000
committerDave Airlie <[email protected]>2012-11-09 10:26:33 +1000
commit4c8750015b23207de0b44f39bd33bb556268b51d (patch)
tree202b207646da88a745b46ebaf15ae0cc378da180 /src/glsl/standalone_scaffolding.cpp
parent2c52c0e1cec60003c03b6f6a61ead0c12b5ece25 (diff)
glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types, and hooks them up if the extension is supported. v2: fix missing signatures for grad/lod fix missing textureSize clarifications fix compare vs starts with usage Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 7e37be57860..120ee953471 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -81,6 +81,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Const.GLSLVersion = 120;