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authorPaul Berry <[email protected]>2014-01-06 13:31:58 -0800
committerPaul Berry <[email protected]>2014-02-05 09:01:54 -0800
commit347dde82e65663562d6d2930bf861ec8c8079362 (patch)
tree5d01ef522b21bf323892375a5d3cd406efcc1b38 /src/glsl/standalone_scaffolding.cpp
parent47d480e3e4850ef8934775570444feea503295d7 (diff)
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
v2: Document that the 3-element array MaxComputeWorkGroupSize is indexed by dimension. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/glsl/standalone_scaffolding.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 42c45720b73..748d7e964d2 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -141,6 +141,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */