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authorKrzesimir Nowak <[email protected]>2015-09-12 08:17:00 -0600
committerBrian Paul <[email protected]>2015-09-13 09:50:21 -0600
commit08ceb5e076328bf6ccceed3a8e5de205dcaf63b0 (patch)
treee056eac5e7a933440089578aedceab09d802329b /src/glsl/shader_enums.h
parent59519c2283e91ce4b8c2028673d6d8dc4ee5138f (diff)
softpipe: Change faces type to uint
This is to avoid needless float<->int conversions, since all face-related computations are made on integers. Spotted by Emil Velikov. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/shader_enums.h')
0 files changed, 0 insertions, 0 deletions