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authorJason Ekstrand <[email protected]>2015-09-09 12:58:58 -0700
committerJason Ekstrand <[email protected]>2015-09-15 11:13:40 -0700
commitb7eeced3c724bf5de05290551ced8621ce2c7c52 (patch)
treee225ff513592ec189bd443eb828ccb14be26267c /src/glsl/shader_enums.h
parentcadd7dd384b33a779d46bd664f456bed4a21a5b7 (diff)
nir/lower_vec_to_movs: Pass the shader around directly
Previously, we were passing the shader around, we were just calling it "mem_ctx". However, the nir_shader is (and must be for the purposes of mark-and-sweep) the mem_ctx so we might as well pass it around explicitly. Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/glsl/shader_enums.h')
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