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authorIago Toral Quiroga <[email protected]>2015-09-28 13:56:28 +0200
committerIago Toral Quiroga <[email protected]>2015-09-28 14:23:26 +0200
commite7ae6d9e141489281295352e43facbc1aeb137d9 (patch)
tree6de089d6a35cefd75d3cf77351c6ee8e81e51751 /src/glsl/shader_enums.h
parent5bff12ecb403356d7848dc02696c618b68a324f1 (diff)
glsl: revert "glsl: atomic counters can be declared as buffer-qualified variables"
This reverts commit 586142658e2927a68c. The specs are not explicit about any restrictions related to the types allowed on buffer variables, however, the description of opaque types (like atomic counters) is in conclict with the purpose of buffer variables: "The opaque types declare variables that are effectively opaque handles to other objects. These objects are accessed through built-in functions, not through direct reading or writing of the declared variable. (...) Opaque variables cannot be treated as l-values;(...)" Also, Mesa is already disallowing opaque types in interface blocks anyway, so that commit was not really achieving anything. Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl/shader_enums.h')
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