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authorIlia Mirkin <[email protected]>2015-12-13 03:23:13 -0500
committerIlia Mirkin <[email protected]>2015-12-13 11:35:28 -0500
commiteca8f38dcffb700fdfe413a707d524e6a84bd453 (patch)
tree7fc80c1bbf10d30b4505d5addb88244d064d7f60 /src/glsl/s_expression.h
parent839793680f99b8387bee9489733d5071c10f3ace (diff)
glsl: assign varying locations to tess shaders when doing SSO
GRID Autosport uses SSO shaders. When a tessellation evaluation shader is passed through this, it triggers assertion failures down the line with unassigned varying locations. Make sure to do this when the first shader in the pipeline is not a vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "11.0 11.1" <[email protected]>
Diffstat (limited to 'src/glsl/s_expression.h')
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