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author | Ilia Mirkin <[email protected]> | 2015-12-13 03:23:13 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2015-12-13 11:35:28 -0500 |
commit | eca8f38dcffb700fdfe413a707d524e6a84bd453 (patch) | |
tree | 7fc80c1bbf10d30b4505d5addb88244d064d7f60 /src/glsl/s_expression.h | |
parent | 839793680f99b8387bee9489733d5071c10f3ace (diff) |
glsl: assign varying locations to tess shaders when doing SSO
GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Diffstat (limited to 'src/glsl/s_expression.h')
0 files changed, 0 insertions, 0 deletions