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author | Jerome Glisse <[email protected]> | 2010-11-18 14:29:16 -0500 |
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committer | Jerome Glisse <[email protected]> | 2010-11-19 13:40:55 -0500 |
commit | f609b2ab0342d77a8beca9efb5fbc5b66ff98295 (patch) | |
tree | 97489d45c565b959d0a8a4ad0a2e78e4a9e95f5e /src/glsl/s_expression.h | |
parent | 3e76ed4e256dd7964deaf37b89220c775fd2891e (diff) |
r600g: add fetch shader capabilities
Use fetch shader instead of having fetch instruction in the vertex
shader. Allow to restrict shader update to a smaller part when
vertex buffer input layout changes.
Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/glsl/s_expression.h')
0 files changed, 0 insertions, 0 deletions