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author | Ian Romanick <[email protected]> | 2014-03-27 10:29:30 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:11 -0700 |
commit | f64bfb2e3955374be824b8b1bedc422c527105c9 (patch) | |
tree | 317f764fe64f89d06d8dd195e2637d60f3679a7a /src/glsl/ralloc.h | |
parent | 7d9adef3409583ef480d6f25014188d38e261a1e (diff) |
mesa: Eliminate gl_shader_program::InternalSeparateShader
This was a work-around to allow linking a program with only a fragment
shader in a GLES context. Now that we have GL_EXT_separate_shader_objects
in GLES contexts, we can just use that.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ralloc.h')
0 files changed, 0 insertions, 0 deletions