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author | Eric Anholt <[email protected]> | 2011-06-01 13:00:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-06-05 11:28:59 -0700 |
commit | a513bee2f247d7cf9cd8e9c3d50f2bd48f136776 (patch) | |
tree | 614ec6d632919df5e7ec3049853106bafdfa889f /src/glsl/program.h | |
parent | 164108e3db5ba09d8e0605f88aa17dab83b68742 (diff) |
meta: Don't do srgb to linear decode when blitting srgb textures.
Fixes the GL_SRGB8_ALPHA8 -> GL_RGBA8 blits in fbo-srgb-blit.c
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/program.h')
0 files changed, 0 insertions, 0 deletions