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author | Brian Paul <[email protected]> | 2011-10-03 17:48:53 -0600 |
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committer | Brian Paul <[email protected]> | 2011-10-03 17:51:06 -0600 |
commit | 9119269ca14ed42b51c7d8e2e662500311b29fa3 (patch) | |
tree | 99ef1034114e187189d080f95b0fe45899e6d1e1 /src/glsl/program.h | |
parent | 6a04fa9cd4982f056588e11263345e1561197261 (diff) |
swrast: fix delayed texel buffer allocation regression
Commit 617cdcd4c7b1cffb584c829c35bdf9c9bf04627b delayed the texel
buffer allocation until texture_combine() is called. But the
texel buffer is needed sooner in _swrast_texture_span() at line 649.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41433
Diffstat (limited to 'src/glsl/program.h')
0 files changed, 0 insertions, 0 deletions