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author | Luca Barbieri <[email protected]> | 2010-04-18 16:43:19 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-08-21 20:42:14 +0200 |
commit | 0481ed25c9c35178bf5151c80f4c36ad42b75648 (patch) | |
tree | 8073c0eb370c7ba9f18f2db6d229c2c59c80e386 /src/glsl/program.h | |
parent | 28eb392a853bb43bdc6cfe7ba814f046c39ca7ae (diff) |
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Seems a reasonable threshold for now.
Significantly speeds up Piglit's 1x1 glReadPixels (but, you know,
reading pixels in 1x1 blocks is NOT a good idea, especially if you
might be running on a less-than-perfect driver).
Diffstat (limited to 'src/glsl/program.h')
0 files changed, 0 insertions, 0 deletions