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authorBrian Paul <[email protected]>2014-03-26 17:08:20 -0600
committerBrian Paul <[email protected]>2014-03-27 11:09:30 -0600
commite3418562940f7021b6d4d981666918964c84abb7 (patch)
tree6ba828e34fecc1f8d199bf380817da715c1fc892 /src/glsl/opt_vectorize.cpp
parent12b959c351d81a35139ad0e504f6f6896077dbd0 (diff)
mesa: fix glMultiDrawArrays inside a display list
The underlying glDrawArrays() calls weren't getting compiled into the display list. We simply need to use the current dispatch table so the CALL_DrawArrays() is routed to the display list save function. This patch also fixes glMultiModeDrawArraysIBM and glMultiModeDrawElementsIBM. Fixes the new piglit gl-1.4-dlist-multidrawarrays test. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/opt_vectorize.cpp')
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