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author | Iago Toral Quiroga <[email protected]> | 2015-10-07 09:21:36 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2015-10-12 08:31:08 +0200 |
commit | f09c229cc6db838ae595fb57f5e6386a035bdf42 (patch) | |
tree | 78f5762aed22c101984f03ae4e96e01d150c7fbd /src/glsl/opt_tree_grafting.cpp | |
parent | 8281a7c5333d9b78aabf9ce3e9cc7077ccca9413 (diff) |
glsl: shader outputs cannot have initializers
GLSL Spec 4.20.8, 4.3 Storage Qualifiers:
"Initializers in global declarations may only be used in declarations of
global variables with no storage qualifier, with a const qualifier or
with a uniform qualifier."
We do this for input variables, but not for output variables. AMD and NVIDIA
proprietary drivers don't allow this either.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/opt_tree_grafting.cpp')
0 files changed, 0 insertions, 0 deletions