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authorIan Romanick <[email protected]>2014-02-14 12:08:53 -0800
committerIan Romanick <[email protected]>2014-05-02 07:19:40 -0700
commit7d73c3e99ec14031e3834096f7e8e257338b64d4 (patch)
treef556eef1f052f092de9bb11b605c70c2dda1918f /src/glsl/opt_tree_grafting.cpp
parentfe37cb0ac67071759a88ea767027368399e1fdb6 (diff)
linker: Allow consumer stage or producer stage to be NULL
When linking a separable program that contains only a fragment shader, the producer will be NULL. Similar cases will exist with geometry shaders and, eventually, tessellation shaders. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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