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author | Ian Romanick <[email protected]> | 2014-02-14 12:08:53 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:19:40 -0700 |
commit | 7d73c3e99ec14031e3834096f7e8e257338b64d4 (patch) | |
tree | f556eef1f052f092de9bb11b605c70c2dda1918f /src/glsl/opt_tree_grafting.cpp | |
parent | fe37cb0ac67071759a88ea767027368399e1fdb6 (diff) |
linker: Allow consumer stage or producer stage to be NULL
When linking a separable program that contains only a fragment shader,
the producer will be NULL. Similar cases will exist with geometry
shaders and, eventually, tessellation shaders.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/opt_tree_grafting.cpp')
0 files changed, 0 insertions, 0 deletions