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author | Michel Dänzer <[email protected]> | 2011-01-28 16:09:05 +0100 |
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committer | Michel Dänzer <[email protected]> | 2011-01-31 17:47:57 +0100 |
commit | 5a1ce49c82e245f1f86510d9e1ff7db46a32012b (patch) | |
tree | 0266e7781abc7a9e3d3de1743477835b408b1387 /src/glsl/opt_swizzle_swizzle.cpp | |
parent | 11c11ee0bc96c5b84f98c0223f52fa6d2b4fe5c8 (diff) |
svga: Fix translation of TGSI SSG opcode.
SVGA3D only supports SGN for vertex shaders, and this requires two additional
temporary registers for intermediate results.
For fragment shaders, lower to two CMPs and one ADD.
Diffstat (limited to 'src/glsl/opt_swizzle_swizzle.cpp')
0 files changed, 0 insertions, 0 deletions