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author | Kenneth Graunke <[email protected]> | 2015-10-08 23:53:47 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-10-28 21:14:53 -0700 |
commit | 9c8208f2c15445b00ba170ff96a9ea4ce6c083e1 (patch) | |
tree | 4f68369b4fcff13a46f65e950f1f160e0a1a924a /src/glsl/opt_structure_splitting.cpp | |
parent | bf05af3f0e8769f417bbd995470dc1b8083a0df9 (diff) |
nir: Add intrinsics for tessellation shader system values.
nir_intrinsic_load_patch_vertices_in corresponds to gl_PatchVerticesIn,
a special input in both the TCS and TES stages.
nir_intrinsic_load_tess_coord corresponds to gl_TessCoord, a special
tessellation evaluation shader input.
nir_intrinsic_load_tess_level_outer/inner correspond to the
gl_TessLevelOuter[] and gl_TessLevelInner[] evaluation shader inputs,
which we treat as system values because they're stored specially.
(These intrinsics are only for the TES - the TCS uses output variables.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/opt_structure_splitting.cpp')
0 files changed, 0 insertions, 0 deletions