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author | Ilia Mirkin <[email protected]> | 2013-11-28 16:23:15 -0500 |
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committer | Maarten Lankhorst <[email protected]> | 2013-12-04 16:38:50 +0100 |
commit | 0e5bf8565106833e1a678ebdae81fdf1657391c9 (patch) | |
tree | eb6f1180b115eea5509ae29f4ed9801014097b5f /src/glsl/opt_redundant_jumps.cpp | |
parent | ce6dd69697ae62d9336bbd4f5808bc4d75cdcc04 (diff) |
nv50: wait on the buf's fence before sticking it into pushbuf
This resolves some rendering issues in source games.
See https://bugs.freedesktop.org/show_bug.cgi?id=64323
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "9.2 10.0" <[email protected]>
Diffstat (limited to 'src/glsl/opt_redundant_jumps.cpp')
0 files changed, 0 insertions, 0 deletions