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authorIlia Mirkin <[email protected]>2013-11-28 16:23:15 -0500
committerMaarten Lankhorst <[email protected]>2013-12-04 16:38:50 +0100
commit0e5bf8565106833e1a678ebdae81fdf1657391c9 (patch)
treeeb6f1180b115eea5509ae29f4ed9801014097b5f /src/glsl/opt_redundant_jumps.cpp
parentce6dd69697ae62d9336bbd4f5808bc4d75cdcc04 (diff)
nv50: wait on the buf's fence before sticking it into pushbuf
This resolves some rendering issues in source games. See https://bugs.freedesktop.org/show_bug.cgi?id=64323 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 10.0" <[email protected]>
Diffstat (limited to 'src/glsl/opt_redundant_jumps.cpp')
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