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authorJason Ekstrand <[email protected]>2015-11-11 10:04:43 -0800
committerJason Ekstrand <[email protected]>2015-11-23 11:02:15 -0800
commitce767bbdfff7c2a7829b652c111a11eb9ddba026 (patch)
treede930008c2232086b3915d44088a89eae3ea87eb /src/glsl/opt_redundant_jumps.cpp
parent9cf108193b61c342c94c4cd980c4b403638e1051 (diff)
i965: Move postprocess_nir to codegen time
This allows us to insert NIR passes between initial NIR compilation and optimization (link time) and actual backend code-gen. In particular, it will allow us to do shader variants in NIR and share some of that shader variant code between backends. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/opt_redundant_jumps.cpp')
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