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author | Ian Romanick <[email protected]> | 2013-09-25 10:48:18 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-10-30 13:49:29 -0700 |
commit | 8f00a77fbc611f472ffda7a8181950519cc71ccb (patch) | |
tree | e59dddf085c13ac88b290f698de85c3e79da173c /src/glsl/opt_redundant_jumps.cpp | |
parent | 0059d1948ef3b7f045e436c06e0c6cb68b24d255 (diff) |
glsl: Extract explicit location code from apply_type_qualifier_to_variable
Future patches will add some extra code to this path, and some of that
code will want to exit from the explicit location code early.
v2: Change a geometry shader "break" to a "return" so that try to apply
a bogus geometry shader location qualifier (which could cause cascading
errors). Suggested by Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/opt_redundant_jumps.cpp')
0 files changed, 0 insertions, 0 deletions